Vijay Shingala

 Demo Reel 2011

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Latest Work

August 5, 2011

Insheeption - Unity Game Engine Final Project Beta2 Version

I am working in a team of three to create a third-person platformer game as our Game Design Practicum Project at UPenn. I am working on scripting parts of the GUI assets and all of the GUI art in the the different scenes of the game. I am also in charge of modeling, texturing, animating the Wolf character and Sheep characters in the game using Autodesk Maya. My other task is to import these characters into Unity and script the appropriate animations with the appropriate behaviors in the game. Other things that I have done include texturing the levels, creating the level environment, and writing logic scripts for the GUI assets. Here are the results that we have achieved so far.

July 23, 2011

Maya nCloth Work

Recently I became facinated with understanding how to make realistic cloth movement using nCloth in Maya. After doing some research on nCloth, I decided to make a simple flying cape addition to my wolf and robo-wolf models (check 3D Modeling page). It was a taxing process that required me to understand the exact parameters I would need to make the cape a loose flying piece of cloth, similar to a waving flag. Parameters such as cloth thickness, bend resisitance, shear resistance, wind velocity, and wind randomness were tweaked to create a fairly realistic cape animation. I also learned how to constrain the cape to a rigid object so it stays attached to the wolf. Below are the results I have achieved so far.

June 19, 2011

Game Design and Development Project : Behavioral Animation

Game Engine : Unity 3D

This project involved taking a group of 3D Lenguins (penguin-like characters) and applying various behavior animations to them. Given a desired behavior such as seek or flee, a desired velocity vector would be calculated for each of the characters. Once the desired velocity vector was known, the proper torque (to turn the character without overshoot) and the proper force (to move the character forward) would be calculated and applied. A number of interesting behaviors were created for the group of Lenguins such as seek, flee, arrival, deparature, obstacle avoidance, and wander. 

Other algorithms were implemented to create group behaviors such as cohesion, separation, allignment, leader follow, and flocking. Group behaviors involve calculating the desired velocity vector for a lenguin not only using the placement of the target but also the positions and velocities of other lenguins around it. 

June 9, 2011

Game Design and Development : Deconstructing a Classic

Game Engine : Unity 3D

I have been working on a project for class where we have to implement a classic game using the Unity Game Engine. I have chosen the game Asteroids. This is my first time using the Unity Game Engine. The project helped me break into the structure of Unity and helped me learn how to create complex game objects and prefabs through C# scripting, Maya modeling and texturing, and attaching physics components such as colliders and rigid body.

May 26, 2011

Recently I have been playing around with Flash Professional and Action Script 3.0. The last time I used Flash and Action Script was in high school and it has changed a lot. Below is a slider game I created using Flash Professional and Action Script 3.0.

 

 

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